Assistant Professor of Games and Interactive Media. My research and teaching draw on influences from game design, interactive fiction, and critical play — exploring representation, modding, and narrative systems in games.
I am an Assistant Professor in the Games and Interactive Media Department at the University of Central Florida, where I've taught since 2018. My research examines representation and identity in games — particularly through modding, interactive fiction, and critical/creative game-making — with a focus on queer representation, narrative design, and the tools writers and designers use to build interactive stories (Ink, Twine, and beyond).
My doctoral work, Critical Modding: A Design Framework for Exploring Representation in Games, developed a design framework for using game modification as a method of critical inquiry. That thread continues through my creative practice, including interactive fiction projects like Retelling The Tell-Tale Heart and Life in the Megapocalypse, and my book The World of Fallout (Routledge, 2023).
Alongside research and creative work, I've coordinated undergraduate programs, chaired curriculum and hiring committees, and mentored dozens of students through directed studies, thesis committees, and studio capstone projects.
Full-time, part-time, and administrative roles across four institutions.
Undergraduate and graduate courses in the Games and Interactive Media Department.
Books, articles, proceedings, and talks on representation, modding, and interactive narrative.
Interactive fiction, games, and tools built with Ink, Twine, Ren'Py, and custom software.
Web-based Ink game prototype created as part of my doctoral dissertation on critical modding.
Web-based Ink game letting players work through a digital retelling of Poe's "The Tell-Tale Heart."
Interactive audio / touch-based installation adapting the same Poe story for physical exhibition.
Ren'Py visual novel prototype in which the player advises a friend navigating graduate school.
Inklewriter narrative offering multiple alternative tellings of Poe's classic story.
Database allowing users to create, save, and modify narrative information about Fallout characters.
Twine game offering a critical analysis of Fallout 2 grounded in digital and new media theory.
Leadership roles are highlighted; expand for the complete record.
Open to collaboration on interactive fiction, game studies research, conference panels, and student mentorship.